collide with launcher
Details
Kode wheel segment | Combat/Combat Properties/Health and Defences |
Style | Boolean variable |
Modifiers | None |
Primarily WHEN/DO | Both |
Pre-made brains that use it | Unknown |
Combat > Combat Properties > Health and Defences > collide with launcher
Description
This tile is a Boolean variable. It determines whether any projectiles that are thrown or shot can damage the character that fired/threw them. Would be useful set to true if your bullets had ricochet settings for example. Set using this tile, all thrown or fired projectiles will be affected, or you could use as a modifier for the [shoot] or [throw] tiles to select a specific object only.
Example Code
WHEN [once] DO [collide with launcher][=][true]
Modifiers
None
Other Uses
None