can face attacker

can face attacker

canfaceattacker

Details

Kode wheel segment Combat/Combat Properties/Hit Reactions
Style Number variable
Modifiers None
Primarily WHEN/DO Both
Pre-made brains that use it 1st person shooter

Combat >  Combat Properties > Hit Reactions > can face attacker

Description

This tile is a Boolean variable. By default, if a character is attacked, he will turn to face the attacker. This boolean turns that off so that the character can be hit from behind.

Example Code

WHEN [once] DO [can face attacker][=][false]

 

Modifiers

None

Other Uses

This particularly useful for 1st person brains, as turning to face an attacker can be disorientating in this view.

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