can combo
Details
Kode wheel segment | Combat/Combat Events |
Style | Boolean variable |
Modifiers | None |
Primarily WHEN/DO | WHEN |
Pre-made brains that use it | Unknown |
Combat > Combat Events > can combo
Description
This tile is a read only Boolean variable. It determines whether a character is able to combo. You cannot set this tile. A combo is when you string attacks together by pressing buttons within 1 second of each other.
Example Code
WHEN [can combo] DO [boolean: show combo moves][=][true]
Modifiers
None
Other Uses
None