can combo

can combo

blocking

Details

Kode wheel segment Combat/Combat Events
Style Boolean variable
Modifiers None
Primarily WHEN/DO WHEN
Pre-made brains that use it Unknown

Combat >  Combat Events > can combo

Description

This tile is a read only Boolean variable. It determines whether a character is able to combo. You cannot set this tile.  A combo is when you string attacks together by pressing buttons within 1 second of each other.

Example Code

WHEN [can combo] DO [boolean: show combo moves][=][true]

Modifiers

None

Other Uses

None

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