attackable

attackable

attackable

Details

Kode wheel segment Combat/Combat Properties/Health and Defences
Style Boolean variable
Modifiers None
Primarily WHEN/DO Both
Pre-made brains that use it Unknown

Combat >  Combat Properties > Health and Defences > attackable

Description

This tile is a Boolean variable. It determines whether the character is attackable. A bit of an odd one this, as it does not do what it says it should. It does not stop enemies attacking you, it just stops their attacks being effective, and as such is very similar to the invulnerable tile. Enemies will still attack the character but will not cause an impact effect with their attack, the player will not react to the attacks and will not display a hit flash, and their health value will be unaffected.

Example Code

WHEN [once] DO [attackable][=][true]

or

WHEN [attackable] DO [highlight][red]

Modifiers

None

Other Uses

None

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