attackable
Details
Kode wheel segment | Combat/Combat Properties/Health and Defences |
Style | Boolean variable |
Modifiers | None |
Primarily WHEN/DO | Both |
Pre-made brains that use it | Unknown |
Combat > Combat Properties > Health and Defences > attackable
Description
This tile is a Boolean variable. It determines whether the character is attackable. A bit of an odd one this, as it does not do what it says it should. It does not stop enemies attacking you, it just stops their attacks being effective, and as such is very similar to the invulnerable tile. Enemies will still attack the character but will not cause an impact effect with their attack, the player will not react to the attacks and will not display a hit flash, and their health value will be unaffected.
Example Code
WHEN [once] DO [attackable][=][true]
or
WHEN [attackable] DO [highlight][red]
Modifiers
None
Other Uses
None