allow quick turn
|Kode wheel segment||Movement/Movement Properties/Advanced movement|
|Pre-made brains that use it||Unknown|
Movement> Movement Properties > Advanced Movement > allow quick turn
This is a Boolean variable tile. It determines whether a character can do a quick turn.
I could not see any difference in the ability or speed of turn; either with or without the [turn][quickly] tiles, with each of the Boolean settings.
Apparently because this is only useful for the 1st person camera, and will have no effect on the player when using other camera types.
WHEN [allow quick turn] DO [highlight][red]
WHEN [once] DO [allow quick turn][=][false]