after
Details
Kode wheel segment | Timing and Logic |
Style | Specialised |
Modifiers | None |
Primarily WHEN/DO | WHEN |
Pre-made brains that use it | unknown |
Timing and Logic> after
Description
This tile runs the DO side, or any child lines, after the WHEN side is true. This turns what could be a single frame event into a continuous state event. In the example below the text will display if the player interacts with the object. Without the [after] tile the code the display would only appear for one frame. However, it only activates once, as the first time you do the action it activates, anything that happens later is still “after” and it dies not reset itself.
Example Code
WHEN [after][interacted] DO
…WHEN [duration timer][5] DO [display][screen center][text:Hello world]
Modifiers
None