|Kode wheel segment||Brains/Multibrain|
|Modifiers||to channel /to slot|
|Pre-made brains that use it||Unknown|
Brains > Multibrain > add brain
This tile is used to add a brain to the current one. Used without channels and slots this will add the contents of another brain to the existing one. The kode lines of the existing brain still run. Be careful not to add conflicting or multiple statements.
Can also be used with Channel and slot modifiers.
WHEN [interacted] DO [add brain][IWP:logic cube][channel][controls][slot]
WHEN [interacted] DO [add brain][Bobbing object]
to channel: Paired with a number or text variable. This specifies which channel the brain will be put. Best used with a slot reference as well.
to slot: Paired with a number or text variable. This specifies which slot the brain will be put. Best used with a channel reference as well.
meter gallery/text box gallery/Camera Editors: Bug?
Can be used to add new controls in a levelling system. Remember this is adding lines of kode to your existing brain not replacing them.
See tutorial What is Add brain? by Project Spark